
How does Hands-On Education help fulfil my KS1 Art and Design curriculum requirements?
Hands-On Education provides a comprehensive approach to fulfilling KS1 Art and Design curriculum requirements through a variety of engaging activities. The program covers all four main areas outlined in the national curriculum: using materials creatively, developing drawing, painting, and sculpture skills, exploring various art and design techniques, and learning about different artists and their work. Activities like Building Houses, Exploring Materials, and Vincent van Gogh lessons allow students to experiment with different materials, techniques, and styles while developing their creativity and imagination. The curriculum is carefully structured to progressively build students' skills and knowledge, ensuring they meet the end of Key Stage 1 attainment targets. By incorporating practical, theoretical, and disciplinary knowledge, Hands-On Education helps pupils develop both productive expertise in creating art and receptive expertise in understanding and appreciating art.
Which topics are covered in Year 1 of the Art and Design curriculum?

In Year 1 of the Art and design curriculum, students will engage in a variety of activities to explore their creativity and develop their artistic skills. They will have the opportunity to use a range of materials creatively to design and make products, such as in the activities Building Houses (Activity 4, 5, 6) and Exploring Materials (Activity 6). Additionally, students will utilize drawing, painting, and sculpture to express their ideas and imagination, as seen in activities like Human Body (Activity 2), Inspired by Shapes (Activity 3), and Neil Armstrong (Activity 4).Furthermore, students will be encouraged to develop a wide range of art and design techniques, including using color, pattern, texture, line, shape, form, and space. Activities like Birds (Activity 6), Plants Around Us (Activity 6, 7, 8), and Vincent van Gogh (Activity 1, 2, 3, 4) will provide opportunities for students to experiment with these techniques and enhance their understanding of artistic elements.
Furthermore, students will be encouraged to develop a wide range of art and design techniques, including using color, pattern, texture, line, shape, form, and space. Activities like Birds (Activity 6), Plants Around Us (Activity 6, 7, 8), and Vincent van Gogh (Activity 1, 2, 3, 4) will provide opportunities for students to experiment with these techniques and enhance their understanding of artistic elements.
Lastly, students will learn about the work of various artists, craft makers, and designers, allowing them to describe the differences and similarities between different practices and disciplines. By engaging with activities related to artists such as Vincent van Gogh (Activity 1, 2, 3, 4), students will make connections between the work of established artists and their own creative endeavours, fostering a deeper appreciation for art and design.
What techniques and skills are children exposed to in each of the key areas?

Hands-On Education provides a comprehensive and detailed overview of the techniques and skills children are exposed to in the key area of Art and Design. It outlines specific activities that help children develop their creativity and design skills, such as using a range of materials creatively to design and make products in activities like Building Houses - Activity 4, 5, 6, and Christopher Columbus - Activity 2. Additionally, children explore drawing, painting, and sculpture to share their ideas and experiences in activities like Exploring Materials - Activity 6 and Neil Armstrong - Activity 4.
Furthermore, children are encouraged to develop a wide range of art and design techniques, including color, pattern, texture, line, shape, form, and space. Activities such as Birds - Activity 6 and Human Body - Activity 3 help them explore and enhance these skills. The curriculum also introduces children to the work of various artists, craft makers, and designers, allowing them to describe the differences and similarities between different practices and disciplines, and make connections to their own work. Activities like Inspired by Shapes - Activity 2, 3, 4, and Vincent van Gogh - Activity 1, 2, 3, 4 provide opportunities for children to engage with and learn from the work of these creative practitioners.
How are the lessons structured within each unit of the curriculum?

The lessons within each unit of the curriculum are carefully structured to provide a comprehensive and engaging learning experience for students. Here's an overview of how lessons are typically organized:
1. Clear Objectives
Each lesson begins with clearly defined learning objectives, often formulated using action verbs from Bloom's Taxonomy. These objectives provide measurable targets for what students should achieve by the end of the lesson.
2. Introduction
Lessons typically start with an engaging introduction or "hook" to capture students' interest and activate prior knowledge. This might include a brief overview of the topic or a thought-provoking question.
3. Main Activities
The bulk of the lesson consists of main activities designed to facilitate understanding and mastery of the subject matter. These activities may include:
- Lectures
- Presentations
- Discussions
- Roleplays
- Case studies
Teachers often use a gradual release of responsibility model, starting with modeling, moving to guided practice, and ending with independent work.
4. Scaffolding
Throughout the lesson, teachers provide scaffolding to support students' learning. This might involve breaking complex tasks into smaller steps, providing examples, or offering additional resources.
5. Assessment
Lessons incorporate both formative (during learning) and summative (after learning) assessments to evaluate student understanding. This might include exit slips, quizzes, or discussions.
6. Conclusion
Each lesson typically ends with a summary or conclusion that reinforces key concepts and connects them to future learning.
7. Reflection
Many lessons include a reflection component, allowing students to think about what they've learned and how it connects to their existing knowledge.
This structure ensures that lessons within each unit build upon each other, leading students towards mastery of the curriculum standards. The specific activities and timing may vary depending on the subject matter, student needs, and available resources, but this general structure provides a framework for effective instruction.
What are some related collections or themes that can inspire Art and design lessons?

Related Collections and Themes for Art and Design Lessons: Art and design lessons can be inspired by a wide range of collections and themes, providing students with diverse opportunities to explore their creativity and develop their skills. Here are some compelling themes that can serve as excellent starting points for art lessons:
Identity and Self-Expression
- Exploring personal identity through self-portraits
- Creating artworks that reflect cultural heritage and diversity
- Expressing emotions and inner worlds through abstract art
Nature and Environment
- Depicting landscapes, seascapes, and cityscapes
- Exploring environmental issues through art
- Creating sculptures or installations using natural materials
History and Culture
- Studying and recreating historical art styles
- Exploring mythology and folklore through visual storytelling
- Creating art inspired by different cultural traditions
Social Issues and Activism
- Addressing topics like equality, human rights, and social justice
- Creating awareness campaigns through graphic design
- Exploring the impact of technology on society through art
Imagination and Fantasy
- Creating surreal or dream-like artworks
- Designing fantastical creatures or environments
- Illustrating stories or poems
Everyday Objects and Still Life
- Finding beauty in ordinary objects through observational drawing
- Creating abstract compositions inspired by everyday items
- Exploring symbolism through still life arrangements
Art Techniques and Mediums
- Experimenting with various drawing and mark-making techniques
- Exploring color theory through painting exercises
- Trying out different sculpture materials and methods
These themes can be adapted to suit different age groups and skill levels, allowing for a rich and varied art curriculum. By incorporating these themes into lessons, teachers can help students develop their artistic skills while also encouraging critical thinking, self-expression, and cultural awareness.
What are the four key areas that children develop their knowledge and skills across in Key stage 1?

In Key Stage 1, children develop their knowledge and skills across four key areas of art and design:
1. Drawing: Children explore various drawing techniques, experimenting with different tools and materials to create lines, shapes, and textures. They learn to use drawing as a means of expressing their ideas, experiences, and imagination.
2. Painting and mixed media: Students experiment with color mixing, brush techniques, and combining different materials to create visual effects. They learn to use paint and other media to convey their thoughts and observations.
3. Sculpture and 3D: Children engage in three-dimensional art, learning to manipulate materials like clay, paper, or found objects to create forms and structures. This area helps develop their spatial awareness and understanding of form.
4. Craft and design: Students explore various craft techniques and design principles, learning to create functional and decorative objects. This area often incorporates elements of texture, pattern, and color while introducing basic design concepts.
These four key areas provide a comprehensive foundation for children to develop their artistic skills, creativity, and understanding of various art forms and techniques. By engaging in activities across these areas, students build a well-rounded artistic knowledge base that prepares them for more advanced art education in later years.
How does the scheme develop pupils' skills and knowledge?

The art and design scheme develops pupils' skills and knowledge across four key areas:
- Drawing
- Painting and mixed media
- Sculpture and 3D
- Craft and design
The scheme progresses pupils' abilities in several ways:
Practical Knowledge
Pupils develop practical knowledge by learning methods and techniques used by artists, craft-makers and designers. For example:
- In Year 1, pupils explore mark-making, line drawing, and color mixing through paint play
- In Year 2, pupils experiment with creating texture in drawings and develop clay shaping skills
Theoretical Knowledge
The scheme builds pupils' theoretical knowledge of tools, materials, and art history. This includes:
- Learning about artists like Clarice Cliff, Jasper Johns, and Rachel Whiteread
- Understanding different art forms and their historical/cultural development
Disciplinary Knowledge
Pupils acquire disciplinary knowledge about art concepts, including:
- Evaluating and analysing creative works using art vocabulary
- Understanding how art is judged, valued, and evaluated
Skill Progression
The scheme sequences knowledge to help pupils progress:
- Year 1 focuses on exploring and experimenting with materials and techniques
- Year 2 builds on this foundation, introducing more complex skills and concepts
By integrating practical, theoretical, and disciplinary knowledge, the scheme helps pupils develop both productive expertise (creating art) and receptive expertise (understanding art). This comprehensive approach aims to build pupils' overall artistic capacity and appreciation as they progress through primary education.
What key areas does the KS1 Art and Design scheme cover and what other subjects are provided for pupils?

The KS1 Art and Design scheme covers four key areas: Drawing, Painting and mixed media, Sculpture and 3D, and Craft and design. These areas are designed to develop pupils' skills and knowledge through a variety of lessons and activities.
In addition to Art and Design, Year 1 and 2 pupils are provided with a range of other compulsory subjects as part of the national curriculum. These include English, Mathematics, Science, Design and Technology, History, Geography, Music, Physical Education (including swimming), Computing, and Religious Education. At Key Stage 2, which begins in Year 3, Ancient and Modern Foreign Languages are also introduced.
Furthermore, schools often teach additional subjects such as Personal, Social and Health Education (PSHE), Citizenship, and Modern Foreign Languages at Key Stage 1. Relationships and Health Education is also a mandatory part of the curriculum. While not compulsory, some schools may also offer Sex Education, though parents have the right to withdraw their children from these lessons.
What can teachers expect from the Year 1 art curriculum?

In Year 1 of the Art and design curriculum, educators can anticipate a rich array
of
experiences for students to nurture
their creative expression and artistic abilities. Through engaging in a variety
of
activities, students will delve into
their creativity and refine their skills. By utilizing a diverse range of
materials
creatively, such as in the
captivating activities like Building Houses (Activity 4, 5, 6) and Exploring
Materials (Activity 6), students will have
the opportunity to design and craft unique products. Moreover, students will
harness
the power of drawing, painting, and
sculpture as mediums to articulate their thoughts and imaginations, as evidenced
in
activities like Human Body (Activity
2), Inspired by Shapes (Activity 3), and
Furthermore, students will be encouraged to explore and master an extensive array
of
art and design techniques,
encompassing color, pattern, texture, line, shape, form, and space. Engaging in
activities such as Birds (Activity 6),
Plants Around Us (Activity 6, 7, 8), and
What are some related collections or themes that can be explored in Art and design lessons?

Related collections and themes that can inspire Art and design lessons include:
- - Using sketchbooks as a source of inspiration, which is a primary focus in many art and design lessons. This approach encourages students to explore their creativity and develop their skills continuously.
- - Exploring drawing and mark making techniques, a fundamental aspect of artistic expression and creativity that can be revisited in multiple lessons to refine skills and techniques.
- - Analysing and learning from different art pieces, which helps students understand various styles and historical contexts, enhancing their artistic literacy and appreciation.
- - Celebrating special occasions like Father's Day or Christmas through art and design, which provides opportunities for thematic projects that can be both personal and festive, enriching the learning experience.
- - Participating in activities like The Big Draw to enhance creativity and skills, which involves community participation and promotes the importance of drawing as a basic yet essential skill in art education.
These themes are not only pivotal in structuring the curriculum but are also repeated across various lessons to reinforce learning and inspire continual growth in both creativity and technical skills. Each theme is integrated into the curriculum with specific lessons and activities tailored to deepen understanding and engagement, such as detailed lesson plans for using sketchbooks, focused sessions on drawing and mark making, critical studies on diverse artworks, and themed projects for special occasions. The inclusion of recognized events like The Big Draw further connects students with broader artistic communities, enhancing their educational experience through communal and collaborative learning.
How can sketchbooks inspire Art and Design lessons?

Related collections and themes that can inspire Art and design lessons include: Using sketchbooks as a source of inspiration. Sketchbooks offer a versatile platform where students can experiment with different techniques, materials, and ideas. This experimentation not only fosters creativity but also aids personal expression, allowing each student's unique artistic voice to flourish. Exploring drawing and mark making techniques in sketchbooks helps students develop a range of skills that are fundamental to artistic practice.
analysing and learning from different art pieces through sketchbooks can enhance students' ability to document observations and reflect on various art forms, which enriches their understanding and appreciation of art. Celebrating special occasions like Father's Day or Christmas through art and design can be documented and planned within these sketchbooks, making these occasions avenues for learning and creativity.
Participating in activities like The Big Draw, and regularly using sketchbooks, encourages continuous skill enhancement and storytelling development. This regular practice not only improves technical abilities but also serves as a continual source of inspiration for future projects, ensuring that students maintain a lively engagement with art and design. Through these activities, students cultivate a deeper appreciation for the creative process, making their educational journey in art both profound and enjoyable.
What additional resources or toolkits are available for Art and Design teaching?

In addition to suggestions for art club activities suitable for primary schools, there are various resources and toolkits available to support art and design education. One valuable resource is the “Subject Leader Toolkit” for Art & Design, which provides guidance and materials designed to enhance teaching practices in this area. Moreover, the passage mentioned offers a comprehensive list of topics within other subjects, which could also include creative elements or interdisciplinary approaches that might be useful, such as computing, design and technology, and history. More broadly, resources in well-being can also be integrated into art and design education to support a holistic approach to student development.