
How does Hands-On Education help fulfil my year three English curriculum requirements?
Hands-On Education offers a variety of resources and activities to help fulfil Year 3 English curriculum requirements. Their approach focuses on engaging, interactive learning experiences that cover key areas such as reading comprehension, writing composition, grammar, and vocabulary development. For example, they provide guided reading stories with printable worksheets and discussion sheets to enhance reading skills. Their activities also incorporate creative elements, like using whiteboards and letter magnets to practice spelling and sentence construction. Additionally, Hands-On Education utilizes interactive literacy games and digital tools to reinforce learning in areas such as phonics, verb identification, and sentence completion. By combining hands-on activities with digital resources, Hands-On Education aims to provide a comprehensive and engaging approach to meeting Year 3 English curriculum goals.
How Can I Use Hands-On Education’s Resources

"I have had this white board for a while, wondering where the perfect spot to hang it could be. I needed a location where we would see it throughout the day and could easily access it. Finally, the perfect wall presented itself in the kitchen; next to the cooker, and in view from the table where we eat. Alongside this I have found a set of letter magnets that I finally like and actually have a good combination of letters. The set comes with both capital and small letters so children can spell words correctly. The vowels are red to support children in their spelling, and the set also comes with full stops, exclamation marks and question marks. All of this allows children to build sentences which are grammatically correct.
But finding great educational resources to use with this whiteboard has also been a priority. Luckily, I stumbled upon an incredible website that offers a wide range of educational games and activities suitable for various subjects and age groups. It has been a treasure trove of interactive literacy games, math games, money games, word games, and sequencing games, among others. The best part is that these resources can be accessed by teachers, pupils, and parents alike.
For example, they have a guided reading story with printable worksheets and discussion sheets, perfect for enhancing reading skills. They also have a coins game that introduces children to different currencies and helps them with sorting, ordering, and counting money. Additionally, there are delightful numeracy and literacy games designed specifically for 5 to 8-year-old's, which have been a hit with the kids. The website even offers tablet-friendly money games where children can practice buying items from a toy shop and calculating change.
In terms of language skills, there are engaging games like Noun Explorer, where children can feed worms to fish by clicking on the nouns, and Karate Cats, a fun game that aids in completing sentences, finding correct spellings, and placing full stops. And for those who enjoy word clouds, there's EdWordle, a toy for generating word clouds from provided text, allowing you to print out your creations.
Moreover, they have games like Verbs in Space, where children can practice spotting verbs by whacking robots holding them, and Chinese Dragon Game, an exciting ordering and sequencing numbers game with a Chinese New Year dragon theme. Even phonics is covered with Balloon Phonics, a game focusing on three-letter words with different modes for initial, middle, and end sounds.
With these fantastic educational resources at our fingertips, hanging up the whiteboard has opened the doors to numerous fun literacy games and learning opportunities. I am thrilled to share these resources with you, as they have truly made a positive impact on our learning journey."
What is EdWordle and how can it be used to generate word clouds?

EdWordle is a captivating tool designed to effortlessly generate visually appealing word clouds based on the text input you provide. The purpose of a word cloud is to represent words in a visually striking manner, with more frequently used words being given greater prominence. With EdWordle, you have the ability to customize the appearance of your word clouds by experimenting with different fonts, layouts, and color schemes. Additionally, once you have created your ideal word cloud, you can easily print it out for practical usage or display purposes. By harnessing the power of EdWordle, you can transform any piece of text into a visually captivating representation that highlights the most significant terms within the content.
What is ICT games and what numeracy and literacy games does it offer for 5 to 8 year olds?

ICT games is a website that offers a wide range of free numeracy and literacy games specifically designed for children between the ages of 5 and 8. It is like a treasure chest full of delightful interactive games that help children in developing their skills in math and language.
For 5 to 7 year old's, there are various engaging games available. These games are designed to be educational and fun at the same time. They cover a range of topics in numeracy, helping children practice counting, number recognition, addition, subtraction, and more. Additionally, there are literacy games that focus on improving reading and writing skills, such as phonics, letter recognition, spelling, and sentence formation.
Teachers, pupils, and parents can access these games on the ict games website. It is a valuable resource that assists in enhancing numeracy and literacy skills in a playful and interactive manner for children in the 5 to 8 year age group.
What is Roy the Zebra and what resources does it offer for guided reading?

Roy the Zebra is a valuable resource for guided reading, offering a wide range of interactive literacy games, stories, and songs. With an emphasis on engagement and learning, it provides a guided reading story accompanied by printable worksheets and discussion sheets. This combination allows for a comprehensive reading experience that promotes comprehension and critical thinking. Additionally, Roy the Zebra includes 80 interactive literacy games that can be utilized both in a classroom setting and at home, providing an interactive and enjoyable way for students to improve their reading skills. Whether used in school or at home, Roy the Zebra is a valuable asset for guided reading, offering a wealth of resources to support and enhance the learning experience.
What is the Balloon Phonics game and how does it help with learning three-letter words?

Balloon Phonics is an educational game designed to assist in the learning of three-letter words, specifically consonant-vowel-consonant (CVC) words. The game features three different modes: Initial sounds, Middle sounds, and End sounds.
In the Initial sounds mode, students focus on identifying and matching the correct beginning sound of a three-letter word. This helps to strengthen their phonemic awareness by honing their ability to recognize and differentiate initial phonetic sounds.
The Middle sounds mode challenges students to identify and match the correct vowel sound in a three-letter word. By focusing on the middle sound, students develop their understanding of how changing the vowel sound can alter the meaning of words. This mode encourages phonics skills and helps students build their vocabulary.
The End sounds mode focuses on recognizing and matching the correct ending sound of a three-letter word. By concentrating on the final phonetic sound, students improve their phonological awareness and learn to identify word endings, which is crucial for reading and spelling proficiency.
Balloon Phonics is particularly suited for those following Phase 2 of the Letters and Sounds phonics program, which introduces basic letter-sound correspondences and CVC words. By engaging in this interactive game, students reinforce their knowledge of three-letter words and develop essential phonetic skills that will assist them in their early reading journey.
How can I browse educational resources by subject and age group?

To browse educational resources by subject and age group, you can follow these steps:
- Visit the website or platform where the educational resources are available.
- Look for a section or option that allows you to browse resources by subject and age group. This may be labeled as "Browse", "Subjects", or something similar.
- Once you find this section, click on it to access the subject categories.
- From the subject categories list, select the desired subject that aligns with your educational needs or interests. For example, you may choose subjects like Art, Astronomy, Biology, Chemistry, Geography, etc.
- After selecting the subject, another list or dropdown menu will appear with age group options.
- Choose the appropriate age group that corresponds to the learners you have in mind. This could be categorized as Early Years, Key Stage 1, Key Stage 2, Key Stage 3, Key Stage 4, Advanced Level, or Higher Education.
- Once you have selected both the subject and age group, click on the "Go" button or any other relevant action button to initiate the search.
- The platform will then display a list of educational resources that match your selected subject and age group. Browse through the list to explore the available materials.
- You can further refine your search by utilizing any additional filters or options provided, such as sorting by popularity, relevance, or specific resource types.
- Click on the individual resources to access detailed information, previews, or download options based on the platform's capabilities.
By following these steps, you can easily browse and explore educational resources tailored to specific subjects and age groups.