Anno's Journey
by Mitsumasa Anno

Anno's Journey

Are you ready to embark on a magical adventure with your students? "Anno's Journey" by Mitsumasa Anno is the perfect wordless picture book to ignite their imaginations and take them on a whimsical ride through fantastical lands. Whether you're a primary school teacher or a home educator, this gem offers endless opportunities for creative storytelling and critical thinking.

First, let's dive into the beauty of "Anno's Journey." The book's illustrations are rich with detail and color, inviting young readers to explore every corner of the page. Without a single word, Mitsumasa Anno masterfully tells the tale of a young girl who discovers a red crayon that allows her to draw a door into another world. Each turn of the page reveals new landscapes and challenges, from enchanted forests to majestic castles. This visual narrative encourages children to create their own stories and interpretations, making it a fantastic tool for developing language and comprehension skills.

Now, onto some fun, hands-on activities! Start by encouraging your students to "write" their own stories based on the illustrations. They can work individually or in groups to come up with different adventures for the girl. You could also have them create their own magical items and draw the worlds they would explore. For a more interactive experience, set up a "Anno's Journey" themed scavenger hunt in your classroom or at home. Hide objects related to the story, like a toy boat or a paper lantern, and have the children use clues to find them. This not only reinforces the narrative but also helps develop problem-solving skills.

Incorporating "Anno's Journey" into your curriculum or lesson plans can be as simple or elaborate as you like. The key is to let the children's creativity lead the way. So grab your red crayon and join your students on this incredible anno's Journey—you never know where it might take you!

Author: Mitsumasa Anno

Aaron has worked as an artist in the film and animation industry, and is the creator of the beautiful wordless picture book, Anno's Journey, awarded the Caldecott Honor in 2014, and its follow-up, Quest.

Book Details:

  • Publisher: EDL
  • Format: Paperback
  • Print length: 56 pages
  • Dimensions: 23.2 x 0.9 x 25.3 cm
  • Reading age: 3-7 years old
  • Publication date: 1 Jan. 1978
  • ISBN: 978-0529054197

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How can "Annos Journey" help in teaching a Year 2 English "Tell Me A Story" Lesson?

Author: Mitsumasa Anno

Using "Anno's Journey" by Mitsumasa Anno in a Year 2 English lesson focused on "Tell Me A Story" can be highly effective due to its rich illustrations and narrative style. Here are several ways to incorporate the book into your lesson:

Visual Storytelling

Illustrations as Narrative Tools: "Anno's Journey" is primarily a wordless picture book, which encourages students to create their own stories based solely on the illustrations. This aspect can help develop their storytelling skills by prompting them to interpret visual cues and express their thoughts verbally or in writing.

Encouraging Creativity

Story Creation Activities: After exploring the illustrations, students can be tasked with creating their own stories. They might choose specific scenes from the book or combine multiple scenes to craft a cohesive narrative. This activity fosters creativity and allows children to practice structuring a story with a beginning, middle, and end.

Engaging Discussions

Group Storytelling Sessions: Teachers can facilitate group discussions where students share their interpretations of the illustrations. Questions such as "What do you think is happening in this scene?" or "How do you think the character feels?" can guide students to think critically about character emotions and plot development.

Vocabulary Development

Descriptive Language Practice: As students create their stories, they can be encouraged to use descriptive language to enhance their narratives. This could involve focusing on adjectives and adverbs that describe actions and settings depicted in Anno's illustrations.

Integration with Other Subjects

Cross-Curricular Connections: "Anno's Journey" can also be integrated into lessons on seasons, geography, or even mathematics through counting elements present in the illustrations. For example, teachers could ask students to identify different objects and count them, linking storytelling with numeracy skills.

Summary of Activities

  1. Visual Interpretation: Analyze illustrations and discuss possible storylines.
  2. Story Creation: Write individual or group stories based on selected scenes.
  3. Group Discussions: Share interpretations and feelings about the scenes.
  4. Vocabulary Building: Use descriptive language in storytelling.
  5. Cross-Curricular Links: Incorporate counting or thematic discussions related to seasons or geography.

By utilizing "Anno's Journey," educators can create an engaging and multifaceted learning experience that enhances storytelling skills while also integrating critical thinking and creativity into the curriculum.

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